Digital Theory and Culture

O Fórum da Cultura Digital Brasileira

Cultural Policy / Internet Studies / Digital Culture / Digital Cultura / Digital Arts / Open Source and Free Software Studies / Digital Cultural Heritage / Digital Theory and Culture / Digital Economy / Cultura digital / Communication Arts / Contemporary Performance Art in the Context of Digital Arts and New Media / Open Source and Free Software Studies / Digital Cultural Heritage / Digital Theory and Culture / Digital Economy / Cultura digital / Communication Arts / Contemporary Performance Art in the Context of Digital Arts and New Media

A anatomia de um movimento comunicativo on-line: o ativismo de fã-gamers em League of Legends como inteligência coletiva

Game Theory / Game studies / Popular Culture / Collective Intelligence / Video Games / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies

Fragmenty, resztki i przekleństwo archiwum - o nostalgii w kulturze found footage

Restorative Dentistry And Endodontics / Philosophy / Archival Studies / Art History / New Media / Performing Arts / Humanities / Avant-Garde Cinema / Art / Art Theory / Film Theory and Practice / Film Studies / Film Theory / Memory (Cognitive Psychology) / Learning & Memory / Digitalizations of Non-Digital Art Works, Shows, Galleries, Events, Archives, Publishings / Cultural Heritage / Heritage Studies / Film Music And Sound / Digital Media / Contemporary Art / Literature and cinema / Film Analysis / Human Memory / History and Memory / Nostalgia (Psychology) / National Cinemas / Digital Cinema / Philosophy of Film / Philosophy of Art / Film Genre / Historical memory / Heritage Conservation / Digital Culture / Archives / Film-Philosophy / Working Memory / Materialism / Hauntology / Memory Studies / Social and Collective Memory / Commemoration (Memory Studies) / Cultural Memory / Jacques Derrida / Film History / Commemoration and Memory / Minimalism / Collective Memory / History of Art / Film Semiotics / Psychoanalytic Film Theory / American Cinema / Film and History / Film & Digital Video / Materiality (Anthropology) / Popular And Political Cultures Of Memory / History of Archives / Contemporary Music / Derridean Deconstruction / Digital Archives / Social Memory / New Media Art / Cinema / Cultural Heritage Management / Public Memory / Film and Philosophy / World Cultural Heritage / memoralization / Art and Independent Cinema / Materiality of Art / Loss and Trauma / American independent cinema / Film Aesthetics / Visual Arts / Derrida / Autobiographical Memory / Grief (Psychology) / Memory and materiality / Jacques Derrida & Deconstruction / Digital Cultural Heritage / Digital Theory and Culture / Experimental Film / Film / Entropy / Minimalism (Art) / New Media Studies / Cinematography / Nostalgia / Film and Media Studies / American Independent Films / Guy Maddin / Heritage / Memory / Mass Communication and New Media / Cinema Studies / Science for Conservation and Restoration of Cultural Heritage / New Media and Digital Culture / Complicated Grief / Film archives / Materialities / Artes / Found Footage / Museum and Heritage Studies / Materiality / Archival Theory / Films / Archive / Consumption of nostalgia and retro items / Politics of Memory / Material Culture & Materiality / Destruction / Audiovisual Archives / Death, Grief, and Mourning / Grief and Loss / Grief / Nostalgia and Memory / Post-structuralism (especially the work of Jacques Derrida) / Contemporary Cinema / Archive Footage, Found Film / Decay / Creative Destruction / Film History & Archiving / Revival / Information Entropy / Glitch Art / PHILIP GLASS / Cinema and Television / Experimental Cinema, Found Footage / Retrospective Studies / Found-Footage Horror / Digitalisation of Cultural Heritage / Library and Archival Science / Social Memory and Nostalgia / Found Footage (Genre) / Bill Morrison / Specters of Marx / Widmontologia / Vintage Revival / Pixelisation / History of Film Theory and Criticism / Found Footage Research / Decasia / Svetlana Boym / Death and Grief and Social Media / Derrida Hauntology / Archival Footage / Performing Arts / Humanities / Avant-Garde Cinema / Art / Art Theory / Film Theory and Practice / Film Studies / Film Theory / Memory (Cognitive Psychology) / Learning & Memory / Digitalizations of Non-Digital Art Works, Shows, Galleries, Events, Archives, Publishings / Cultural Heritage / Heritage Studies / Film Music And Sound / Digital Media / Contemporary Art / Literature and cinema / Film Analysis / Human Memory / History and Memory / Nostalgia (Psychology) / National Cinemas / Digital Cinema / Philosophy of Film / Philosophy of Art / Film Genre / Historical memory / Heritage Conservation / Digital Culture / Archives / Film-Philosophy / Working Memory / Materialism / Hauntology / Memory Studies / Social and Collective Memory / Commemoration (Memory Studies) / Cultural Memory / Jacques Derrida / Film History / Commemoration and Memory / Minimalism / Collective Memory / History of Art / Film Semiotics / Psychoanalytic Film Theory / American Cinema / Film and History / Film & Digital Video / Materiality (Anthropology) / Popular And Political Cultures Of Memory / History of Archives / Contemporary Music / Derridean Deconstruction / Digital Archives / Social Memory / New Media Art / Cinema / Cultural Heritage Management / Public Memory / Film and Philosophy / World Cultural Heritage / memoralization / Art and Independent Cinema / Materiality of Art / Loss and Trauma / American independent cinema / Film Aesthetics / Visual Arts / Derrida / Autobiographical Memory / Grief (Psychology) / Memory and materiality / Jacques Derrida & Deconstruction / Digital Cultural Heritage / Digital Theory and Culture / Experimental Film / Film / Entropy / Minimalism (Art) / New Media Studies / Cinematography / Nostalgia / Film and Media Studies / American Independent Films / Guy Maddin / Heritage / Memory / Mass Communication and New Media / Cinema Studies / Science for Conservation and Restoration of Cultural Heritage / New Media and Digital Culture / Complicated Grief / Film archives / Materialities / Artes / Found Footage / Museum and Heritage Studies / Materiality / Archival Theory / Films / Archive / Consumption of nostalgia and retro items / Politics of Memory / Material Culture & Materiality / Destruction / Audiovisual Archives / Death, Grief, and Mourning / Grief and Loss / Grief / Nostalgia and Memory / Post-structuralism (especially the work of Jacques Derrida) / Contemporary Cinema / Archive Footage, Found Film / Decay / Creative Destruction / Film History & Archiving / Revival / Information Entropy / Glitch Art / PHILIP GLASS / Cinema and Television / Experimental Cinema, Found Footage / Retrospective Studies / Found-Footage Horror / Digitalisation of Cultural Heritage / Library and Archival Science / Social Memory and Nostalgia / Found Footage (Genre) / Bill Morrison / Specters of Marx / Widmontologia / Vintage Revival / Pixelisation / History of Film Theory and Criticism / Found Footage Research / Decasia / Svetlana Boym / Death and Grief and Social Media / Derrida Hauntology / Archival Footage

Dimensões da Interatividade na Cultura Digital (Dissertação de Mestrado)

Virtual Communities / Interaction Design / Digital Culture / Interactive and Digital Media / Interface Design / Digital Theory and Culture / Interactive Multimedia / Digital Theory and Culture / Interactive Multimedia

“Não vou deixar usarem a minha cultura”! O papel da cultura no ativismo de fã-gamers em League of Legends

Game Theory / Communication / Game studies / Intercultural Communication / Science Communication / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation
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